![]() ![]() Bronze Age members and members that join after that week's GE started are not eligible for GE, so they are not counted in the cost of unlocking levels. All three of those GBs produces Treasury goods of the current era of the player owning the GB. All this comes out of the guild Treasury, which is fueled in most guilds by the Arc, Observatory and/or Atomium Great Buildings. For EMA and above, the cost for level 2 is in previous era goods and the cost for levels 3-4 is in current era goods. For Iron Age members, the cost is in Iron Age goods for levels 2-4. The cost for unlocking each level is based on eligible guild members and their current era at the start of each week's GE. The real problem level as far as unlocking is level 2 because it requires previous age goods (except for Iron Age players) and the Treasury goods Great Buildings produce current age goods. If you're flush with Treasury goods, it's wise to open all 4 levels as long as at least one member is playing them all. This really only applies if you're short on Treasury goods, though. ![]() If only a couple of members are playing a level, maybe don't open it the next week. Then use your own judgement on whether to open levels. ![]() If no one is clearing more than 16, then they're not playing level 2. ![]() If no one is clearing more than 32, then they're not playing level 3. There are 16 encounters per level, so for example if nobody is clearing more than 48 encounters, then no one is playing level 4. Keep track from week to week on how many levels your members are actually getting to and playing. Click to expand.Here you go in a nutshell. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |